The FECURITY cheat for Delta Force only makes sense for owners of Intel processors who are willing to go into the BIOS: in terms of requirements this is the fussiest build in our catalogue for this game. If you run a Ryzen, you can stop reading here, because AMD support does not exist in this build in any form and under any settings. In exchange you get something no other Delta Force position offers: vehicle highlighting, which in Havoc Warfare at 32 versus 32 changes the way you read the map. Prices sit above average: $6 per day, $35 per week, $75 per month. At the time of our check FECURITY holds undetected status, and we rate the reliability of the build as excellent.
The order of the sections below is deliberate: requirements first, features second. Most support tickets about this build come not from the software itself but from a buyer who read about Secure Boot and GPT partitioning after paying. So we start with the compatibility list from a practical angle, then walk through the menu tabs with screenshots, and at the end we compare FECURITY with cheaper neighbours in the catalogue and say plainly who this build is wrong for.
How we tested FECURITY
Our test rig was built on Intel, because otherwise the build simply does not start: before the run we disabled Secure Boot and TPM, switched the BIOS into UEFI mode and confirmed the system drive was partitioned as GPT. We played both main modes. In Havoc Warfare we were after vehicle highlighting and aim behaviour at open distances, while in Hazard Operations we looked at how readable loot was and how the build held up near the Mandelbrick decoding site, where the whole map already sees your position.
Testing landed on the Reorientation season, which launched on 8 September 2026 with The Mog map and a reworked Layali Grove. The anti-cheat has not changed: ACE by Tencent, kernel level, with the ACE-BASE.sys driver sitting in the system permanently and collecting a hardware fingerprint. We checked our usual set of things: launch, menu stability, every tab in turn and how far the settings let you avoid giving yourself away through behaviour. We recheck the status of the build after every game update, because nobody can guarantee it over the long run.
FECURITY requirements: what to check before paying
This is the part of the product page people usually scroll past and then write to support about. FECURITY has a stricter compatibility list than any other build for Delta Force, and every line in it is mandatory rather than advisory.
Intel only: AMD and Xeon are not supported
The first and most exclusionary condition concerns the processor: it has to be Intel. Not "Intel preferred", but Intel only. AMD is not supported at all, and server-grade Xeon chips are also left off the list even though they carry the same badge. There is no way around it: compatibility mode, virtualisation, a rebuilt loader, none of it changes the outcome. Owners of a Ryzen of any generation will not get this build running under any settings, and we say so bluntly, because finding that out after paying is unpleasant. If you are on AMD, look at ANCIENT or GHOST instead, both of which run on Intel and AMD alike.
Secure Boot, TPM and UEFI mode in the BIOS
Next comes the firmware fiddling. In the BIOS you need to turn off Secure Boot, turn off TPM and make sure the BIOS itself runs in UEFI mode rather than Legacy. On modern motherboards that means a handful of toggles in the Security and Boot sections, but ASUS, MSI and Gigabyte name those toggles differently, so you will be hunting for them by your own model. On laptops part of these settings hides behind an administrator password or is missing from the stock firmware entirely, which makes for a separate group of buyers the build will not serve even with a perfectly good Intel chip inside.
The procedure itself takes about five minutes, but its consequences stretch further. Other anti-cheats notice a disabled Secure Boot: projects with kernel-level protection will simply refuse to let you into a match once secure boot is off. So this is not a single toggle you flip and forget, it means keeping the system in a particular state the whole time you use the build, and putting the settings back when you want to play something else. For someone with one game on the machine that is nothing. For someone who also drops into a couple of other shooters in the evening, it is worth a second thought.
GPT partitioning only
The third requirement sounds technical, but it trips people up most often: the system drive has to use GPT partitioning, not MBR. Checking takes a minute. Open the drive properties in Disk Management and look at the partition style, or type diskpart and read the list. The catch is that plenty of installations built five or seven years ago, which have simply been carried from drive to drive since, still sit on MBR.
There are two ways out and both cost time. First: conversion with the built-in mbr2gpt utility, which changes the partitioning without losing data but demands that the system meets its conditions, and any error at that stage leaves you with a bootloader that will not come up. Second: a clean Windows install with GPT partitioning. A backup is mandatory before either option, and if you do not understand what you are doing, it is more honest to pick a build without that requirement.
Windows versions
The list of supported systems is closed. Windows 10 works in builds 2004, 20H2, 21H1, 21H2 and 22H2, and Windows 11 is supported. Anything older than that, including early Windows 10 builds and certainly Windows 8.1, is off the list. Check your own version with the winver command before buying rather than after.
FECURITY features: a tab-by-tab breakdown
The menu is compact, with no extra screens: two main tabs plus colour settings. Below is what we saw in practice, together with screenshots from the menu itself.
Aimbot: FOV, prediction and target filters
The aim tab opens with the obvious stuff: Enable, Visible Only and Enemies Only. The second one cuts out everyone behind geometry, and it is worth leaving on permanently: an aim that twitches toward a silhouette behind a concrete wall is the most conspicuous thing a spectator can see. Enemies Only guards against locking onto teammates, which in Warfare with thirty two players per side is hardly theoretical.
The FOV slider sets the capture angle and Show FOV draws it as a circle on screen. In Warfare, out in the open sectors, we opened the angle wider, and in the tight Operations buildings we narrowed it, otherwise the crosshair keeps grabbing the wrong target. Prediction calculates lead on a moving target, and in Delta Force that is not an option but a necessity: bullets have travel time, and you will simply miss a runner at mid range without lead. On vehicles prediction behaves the same way and helps you land shots on a gunner in the open turret of a moving vehicle.
Delayed target selection and Random bone
The two options that make this build worth taking seriously sit at the bottom of the same tab. Delayed target selection inserts a pause between a target appearing and the lock happening, while Random bone shifts the aim point from shot to shot instead of welding it to the head. Both exist for exactly one reason: so the aim does not repeat itself identically over and over.
Why that matters is clear from the game's own ban waves. In the week from 29 January to 4 February, G.T.I. Security punished 16,974 players, 1,099 of whom got ten year terms, and in the January wave 1,394 offenders were DMA users, which came to 72% of all desktop cases. Technical detection, though, is only part of the story. Reports from live players are very active in Delta Force, and a human on the other side of the screen notices behaviour rather than code. A crosshair that snaps into the head of every silhouette within a millisecond gets spotted by eye in the very first kill cam. Delay and random bone break precisely that recognisable pattern, and we suggest setting the delay to a noticeable value rather than the minimum, even if it costs you a fraction of a second.
There is no full aim humanisation system here: no jitter and no spread of reaction time between a minimum and a maximum. Tracking speed is not capped either. If the behavioural side is your priority, that mechanic is covered in our GHOST review, where it has been worked out in more depth.
ESP: boxes, outline, health and skeleton
The visual side is put together classically and switches on element by element. Enemies Only clears teammates off the screen, Boxes draws the frame, Box outline adds a border so the frame stays readable against a bright background like the sand of Layali Grove. Health hangs an HP bar, Skeleton shows the pose of the model, and that is more useful than it sounds: the skeleton tells you whether an opponent is prone, crouched behind cover or turning your way. Colour is set once per element, and separate colours for visible and invisible targets, the way ANCIENT does it, are not on offer here.
What the tab lacks needs saying too. No nicknames, no explicit distance, no lines to target, no separate category for bots and AI. In Operations, where you run into AI opponents constantly, the missing bot branch is noticeable: every target comes in one colour, and telling a live player from an NPC comes down to reading behaviour.
Loot and vehicle highlighting
Loot here is done plainly: items get highlighted, with no filters by rarity tier. There is nothing to compare against the six tier rarity layout GHOST offers, but the function does cover the basic job in Operations. You can see where the goods are lying and you do not have to crack open every container on the way to the extraction point.
Vehicle highlighting, on the other hand, is the reason FECURITY keeps its place in the catalogue at that price. Neither ANCIENT nor GHOST nor the chams builds highlight vehicles, and in Havoc Warfare at 32 versus 32 it gives you something plain player ESP cannot. You see where an unoccupied vehicle sits at spawn, which side an enemy APC is approaching the objective from, and whether a tank that will flatten you in a couple of seconds is parked behind the hill. In a mode where fighting revolves around vehicles, that shapes your route and your positioning more than one more toggle in the aim tab.
In Operations the function is close to useless, since there is an order of magnitude less hardware rolling around. So the main advantage of the build unlocks in exactly one mode, and if raids are all you play, paying $75 a month for vehicle highlighting makes no sense.
Stability, launch and updates
The build launches from the Steam client and from the game launcher, and it supports all three modes: windowed, frameless and fullscreen. That last one is welcome, because many Delta Force builds hard require a window and rule out playing fullscreen. Over the test the menu never crashed, the overlay held in both modes, and we saw no FPS drops that would register in a fight.
Undetected status is confirmed as of writing, but we are not going to promise permanent immunity: ACE updates alongside the game, and after major patches any build goes back for a check. The current state is always written on the product page, and when it changes we edit the card rather than leaving an old label up. The card carries one review so far, which is understandable for priority five and a demanding audience: people buy this build less often than the universal ones.
FECURITY versus ANCIENT and GHOST
To keep the conversation about price concrete, here is how the build looks next to two other popular catalogue positions for this game. We compare on the points that actually drive a decision.
| Parameter | FECURITY | ANCIENT | GHOST |
|---|---|---|---|
| Per day | $6 | $4 | $6 |
| Per month | $75 | $40 | $47 |
| Vehicle highlighting | yes | no | no |
| Loot ESP | yes, no filters | no | yes, six rarity tiers |
| Radar | no | yes | yes |
| Bots and AI separately | no | no | yes |
| Built-in spoofer | no | yes | no |
| OBS streamproof | no | yes | no |
| Processors | Intel only | Intel and AMD | Intel and AMD |
| BIOS settings | Secure Boot, TPM, UEFI, GPT | not needed | not needed |
| Clients | Steam and launcher | Steam | Steam |
The table reads one way only. On features per dollar FECURITY loses to both builds: ANCIENT is cheaper and throws in a spoofer and a radar, while GHOST covers more ground at a lower monthly price. That leaves exactly two solid reasons to pay more here, vehicle highlighting for Warfare and the irregular aim settings. If neither one is critical for you, the money can go somewhere smarter.
FECURITY strengths and weaknesses
Pros:
- Vehicle highlighting that no other build in our Delta Force catalogue has, and in Havoc Warfare it earns its keep
- Delayed target selection and Random bone break the repeating aim pattern, which is direct protection against reports from live players
- Lead prediction, without which you simply do not connect at mid range in Delta Force
- Support for fullscreen mode and for two clients, Steam and the game launcher
- Loot ESP is present, so the build works in Operations too rather than only in Warfare
Cons:
- The harshest requirements in the catalogue: Intel only, Secure Boot and TPM disabled, UEFI mode and GPT partitioning
- Above average price: $6 a day, $35 a week, $75 a month against $4, $20 and $40 for ANCIENT with a larger feature set
- No built-in spoofer and no streamproof against OBS recording
- No radar, no separate tab for bots and AI, no loot filters by rarity
FECURITY price and how to buy
There are three plans: $6 for a day, $35 for a week, $75 for a month. We do not recommend the daily one, and here is why. The BIOS fiddling, the partition check and a possible MBR to GPT conversion will easily eat an evening, and doing all that for a single day of play is not rational. A week is the smallest sensible option: you set the system up once and then just play. The monthly plan pays off only once compatibility is confirmed and the build has worked out for you.
You can arrange to buy FECURITY on the product page, which also shows the current status and holds all four menu screenshots. If you want to compare against the rest of the catalogue before deciding, every one of our Delta Force cheats is gathered on the game hub: ten positions with prices and statuses, including noticeably cheaper options.
Compatibility questions are better asked before payment than after. Write to us on Telegram (200+ members) or Discord (637+ members), where you will also find buyers who have already been through the Secure Boot routine on their own hardware.
Who FECURITY suits and who it does not
The build is narrow, and that is fine. It solves a specific set of tasks on specific hardware instead of trying to be the default pick.
If you mostly play Havoc Warfare: vehicle highlighting is the one reason to pay more here, and it is a solid one. At 32 versus 32, knowing where a vehicle is parked and where it is heading is worth more than another aim tweak.
If your processor is AMD: there are no options, the build will not start. Look at our ANCIENT review: lower price, runs on Intel and AMD, plus a built-in spoofer, a radar and streamproof against OBS recording.
If you would rather not touch the BIOS: that is a reasonable call, and you do not have to give up the game over it. Our GHOST review covers a build that installs without disabling Secure Boot, costs less and offers more features: loot across six rarity tiers, a separate tab for bots and AI, and the Humanize system with jitter and reaction time spread. If you want the bare minimum on screen, there is also our GHOST CHAMS review, where all that remains is model highlighting and a hotkey for it.
If the hardware fingerprint worries you: FECURITY has no spoofer, while ACE collects processor identifiers, graphics card data and storage serial numbers, and any account on a banned machine inherits the block. A spoofer is bought separately in that case, and the options are gathered in the HWID Spoofer section. How the Tencent hardware fingerprint is built is covered in detail in our article on the ACE anti-cheat, which deals with the very same ACE in Arena Breakout.
Frequently asked questions about FECURITY
Is FECURITY detected or undetected right now?
As of publication the status is undetected and the reliability of the build is rated excellent. That is a state on a particular date, not a guarantee about the future: ACE updates alongside the game, and after major patches the build goes back for a check. The current status always sits on the product page in our catalogue, so look at it right before paying.
Why does FECURITY not work on AMD?
That is how the loader itself is built: support is declared for Intel processors only, and Xeon is not included either. This is not a setting you can correct and not a bug in one particular version. On a Ryzen the build will not start and there is no workaround. For AMD our catalogue carries ANCIENT and GHOST, which support both manufacturers.
Do I really have to disable Secure Boot?
Yes, without it the launch will not happen. TPM goes off along with Secure Boot, the BIOS has to sit in UEFI mode, and the system drive has to be partitioned as GPT. Keep in mind that with secure boot switched off, some other games with kernel-level protection will stop launching until you put the setting back.
How much does FECURITY cost?
A day runs $6, a week $35, a month $75. That is above average for our catalogue: the same periods cost $4, $20 and $40 for ANCIENT. We advise taking a week at minimum, because setting up the BIOS and checking the partition style takes time and does not pay off over a single day of play.
Do I need a spoofer alongside FECURITY?
The build has no spoofer inside, so if you have already caught a hardware ban a separate spoofer will be needed. ACE reads processor identifiers, graphics card data and storage serials, and it checks the hardware before the account, which means a new profile on the same machine inherits the block. The options sit in the HWID Spoofer section.

