People buy ANCIENT for Delta Force not because of the feature count, but because of one line in the build description: the spoofer is built in. In our catalog for this game it is the only listing where hardware fingerprint swapping and OBS streamproof come with the subscription instead of costing extra. A day costs $4, a week $20, a month $40, the status at the time of testing was undetected, we rate reliability as excellent, catalog priority is 8, and the card already has 4 reviews. The product page itself is here: ANCIENT.
We ran the build in both game modes, because their demands are opposite. Havoc Warfare at 32 versus 32 needs dense information and fast target switching. Hazard Operations has a different cost of failure: botch the extraction and you lose every piece of gear you brought in. We spent extra sessions on Mandelbrick runs, where your position is visible to every squad on the map, which makes enemy markers worth more than anywhere else. Below is a walkthrough of every menu tab, live screenshots, and an honest list of what this build does not have.
How we tested ANCIENT
Launch conditions are strict: the Steam client only and windowed mode only, the menu offers no alternatives, so the whole test ran under those terms. The season was fresh during testing, Reorientation launched on 8 September 2026 and brought the map The Mog, a reworked Layali Grove, and support operator Rover with his combat dog Clover.
Clover turned out to be a handy stress test for the aimbot. She is AI driven, finds her own path to the nearest enemies, deals damage, and tags whoever she reaches. So there is a live target moving around you on a regular basis, and the crosshair should not latch onto it. The second item on our list was duller and more important: several evenings in a row without crashes, because a crash in Operations costs you your inventory. The anti-cheat here is ACE, and we recheck the build status after every patch.
ACE bans the hardware, not the account
The reason to look at ANCIENT sits outside the Aim tab, in how the protection works. Tencent's ACE runs at kernel level, the ACE-BASE.sys driver stays active in the system and collects a hardware fingerprint: processor identifiers, GPU data, storage drive serial numbers. Once a fingerprint lands on the ban list, the machine gets locked. Any account that logs in from that same computer inherits the ban, because the hardware is checked before the login.
The math after that is simple. A new profile on the same PC follows the old one out, and buying a second account fixes nothing. You need a new fingerprint. For builds without a spoofer that means a separate purchase from the spoofer section, while ANCIENT already includes one in the subscription. The same ACE protects Arena Breakout Infinite, and we covered its logic in detail in our article on ACE and hardware bans.
One more detail turns the spoofer from a luxury into a tool. The G.T.I. Security team hands out a ten year term rather than a permanent ban: an unusual mechanic, nothing like it in EAC, BattlEye, or Vanguard. In one January week 16,974 players were punished, and 1,099 of them got exactly those ten years. Given that the ban lives on your hardware, ten years and permanent differ very little.
ANCIENT features: a hands-on walkthrough
Aimbot: two aim types and two keys
The first switch in the Aim tab is Aim Type, and the choice runs between Static and Curved. Static drives the crosshair straight to the point, Curved pulls it along an arc. You can see the difference in a recording of your own gameplay: the arc sits closer to how a real hand moves a mouse. In Operations we kept Curved on the whole time, in Warfare vehicle fights we sometimes flipped to Static, since targets change every second there and extra smoothing gets in the way.
Next come the two aim keys, Aim key 1 and Aim key 2. The point of splitting them is to assign different scenarios to different buttons: we had a narrow Fov on the side mouse button for distant silhouettes and a wide one on the second key for close quarters inside The Mog. Fov sets the capture radius, Draw Fov paints that radius as a circle on screen, and picking a value without the visual aid is pointless. Smooth stretches the snap over time: at low values the crosshair jumps, at high values it eases in and loses fractions of a second, but looks calmer from the outside.
Target selection sits in its own group, and it holds more settings than the screenshot suggests:
- Bone switches between Head, Neck, and Body. After the accuracy penalty for sniper rifles in Operations we mostly ran Body: standing still there is no spread, but any scope movement adds a lot of it, and a large target forgives more than a head does.
- Nearest picks the closest target instead of the one nearest your screen center. In corridors that is exactly right, in open Warfare areas it is better off.
- Force Bone pins the chosen bone hard instead of falling back to an available body part, while Force key triggers aiming on a held key.
- Only Visible cuts out everyone behind geometry, Lock Target holds a captured target while you reposition.
- Fps Locker in the same group caps frames so aiming behaves the same at 90 and at 240 fps.

Lock Knocked: why finishing downed players matters more than it sounds
There is an option in the list that would be trivia in an arena shooter and decides fights in Operations. Lock Knocked lets the aimbot keep holding a target that has already been knocked down. In raids a downed teammate gets picked up: you leave the line right after the knock, a few seconds later a full squad is against you again, and your whole trade is back to zero.
With the option on, the crosshair stays on the downed player until they are out for good, and that far more often ends with the enemy squad ceasing to exist instead of recovering. There is a flip side too: in Warfare, where getting back into the fight is easier and faster, holding a downed target mostly hurts, because the crosshair gets stuck on one enemy while two more shoot at you. We enabled Lock Knocked for Operations only and turned it off before Warfare.
ESP: boxes, skeletons, and separate colors for visible and hidden
The ESP tab is built element by element, every item toggles on its own: Esp Box draws the frame, Esp Skeleton shows the target pose, Esp Health gives the health bar, Esp Line runs a line to the enemy, Esp Nick labels the nickname, Esp Distance prints the range. Draw distance trims the render range, and in Warfare that was the first thing we touched: without a limit the screen turns into a mess of dozens of silhouettes.
Two things here are done better than the catalog average. The first is Skeleton Thickness, a setting for skeleton line width. Sounds cosmetic, but on a map with waterways like the reworked Layali Grove a thin skeleton on a bright background simply does not read, while thicker lines show up instantly. The second and main one: every element has its own color, and the colors for targets in direct line of sight and for those behind walls are set separately. In the dense blocks of The Mog that removes a second of hesitation on every contact, because you immediately know who you can shoot right now and who will just eat a magazine of concrete.
The Additional Info group holds two labels. Esp Team marks team affiliation, which you want both in Warfare with its density and in Operations, where friendly fire happens often. Esp Kills shows the enemy kill counter, and that turns out to be surprisingly useful when approaching the Decoding Site: while the Mandelbrick is on you, your position is exposed to every squad, and the counter tells you whether an ordinary player is coming for you or someone who has already collected half the lobby.

Radar: size and marker color
The radar turns on with a single flag and has two settings: the radar size itself and the color of player markers. Modest, but enough for Warfare. On a 32 versus 32 map with vehicles the main problem is not landing shots, it is working out where the next push will come from. We kept the radar enlarged while moving between objectives and shrank it before fighting over one, so it would not block the view.
In Operations the radar pays off differently. Runs are quiet there, contacts are rare, and a marker two hundred meters out is your decision time: turn around and head for another extraction point, or set up an ambush. It works especially well alongside the Mandelbrick, when the decoding site is known to everyone and several squads converge on it at once.

What ANCIENT lacks: loot ESP
Now the honest part, without which this review would be useless. There is no loot highlighting in this build at all. No containers, no dropped items with rarity filters: the visuals cover players plus the radar. For Warfare that is no loss, nobody farms loot there. For Operations it is a real drawback, because half the point of a raid is the haul.
If you go into Operations specifically for loot, look at the full GHOST: its loot is sorted into six rarity tiers, it has a separate tab for bots and AI, and a Humanize system for aiming. We covered it separately in our GHOST review for Delta Force, and for loot scenarios it is objectively stronger. ANCIENT has its own trump card, and it lies elsewhere.
Misc: configs, FPS, and menu language
The Misc section is short and to the point. Configs handle a few operations: Load pulls up a saved profile, Delete removes one you no longer need, Share passes it to another user as a string. That last one is handier than it sounds: a preset for Operations with Body, Lock Knocked, and trimmed ESP range reaches your teammate in five seconds, and you skip explaining over voice which boxes to tick.
Show FPS puts a frame counter on screen, FPS Locker caps them. In windowed mode that helps more than in fullscreen: the window already shares resources with the system, and a fixed frame rate gives a steady picture instead of spikes. The last option is menu language, English or Chinese. There is no Russian interface, but the terminology in the menu is standard for software like this, and our buyers have had no trouble with it.

Built-in spoofer and OBS streamproof
What people actually buy this build for is not among the in-game features. The spoofer works from inside the subscription, needs no separate purchase and no separate launch, which means a bad run does not start you off hunting for a second piece of software to change your fingerprint. Given that ACE checks hardware before the account, that is not a nice bonus but a working necessity.
Streamproof closes the second gap, the one people remember too late. If you stream, record highlights, or just keep OBS running out of habit, the menu and overlay stay out of the capture: the file and the broadcast show clean gameplay. Not a single other build in our Delta Force catalog offers this, FECURITY included, and that one costs noticeably more. We do not promise invulnerability at purchase: the undetected status applies at the moment you buy, and after major patches we recheck it and move the build to updating if needed.
ANCIENT stability and launch
Requirements are mild almost everywhere, with two exceptions. Both Intel and AMD processors are supported, which is far from standard for software under ACE. System wise you need Windows 10 version 1903 or newer, or Windows 11. The client, however, is Steam only, and the mode is windowed only.
Windowed mode deserves a straight answer, because it is the most frequent complaint in our tickets. Not everyone feels the responsiveness gap between windowed and fullscreen, but those who feel it are bothered by it. There is no workaround: the build will not start in fullscreen, and if you play exclusively there, treat it as a stop factor before the purchase rather than after. Across several test evenings we caught no crashes, the menu opened reliably, and configs loaded correctly after restarts.
ANCIENT pros and cons
Pros:
- Built-in spoofer, the only one in our Delta Force catalog, and a direct answer to hardware bans from ACE.
- OBS streamproof, also unique for this game in the catalog.
- The lowest price for the game in dollars: $4 per day against $6 for FECURITY.
- Aimbot with two aim types, two keys, and Lock Knocked built for the extraction logic of Operations.
- ESP with separate colors for visible and hidden targets plus skeleton thickness control.
- Support for both Intel and AMD, with no BIOS fiddling.
Cons:
- Loot ESP is missing entirely, so for looting in Operations the build fits worse than GHOST.
- Windowed mode only, no fullscreen.
- Steam client only, Garena is not supported.
- Menu language is English or Chinese, no Russian interface.
- The radar is thinly configurable: size and marker color, without scale or dot shape.
ANCIENT against other catalog builds
The easiest way to place this build is to set it next to two catalog neighbors: the full GHOST and the pricier FECURITY. The table is assembled from the product cards, not from developer promises.
| Parameter | ANCIENT | GHOST | FECURITY |
|---|---|---|---|
| Price per day | $4 | $6 | $6 |
| Price per month | $40 | $47 | $75 |
| Loot ESP | no | yes, six rarity tiers | yes |
| Radar | yes | yes | no |
| Built-in spoofer | yes | no | no |
| OBS streamproof | yes | no | no |
| Processors | Intel and AMD | Intel and AMD | Intel only |
| BIOS settings | not needed | not needed | Secure Boot, TPM, UEFI, GPT |
Read the table like this: on feature volume ANCIENT sits in the middle, on system requirements it is the most forgiving option, and the last two checked rows belong to it alone. If your priority is not losing the machine along with the account, the choice narrows to one listing.
ANCIENT price and how to buy
There are three plans, and choosing between them is straightforward. A day at $4 is a cheap way to check whether the build suits your playstyle and your hardware. A week at $20 beats daily runs by the fifth day. A month at $40 covers a whole season and stays the lowest monthly bill among the dollar listings for this game in our catalog, while FECURITY charges $75 a month with harsher requirements, which we wrote about in our FECURITY review.
You can order the subscription right on the product page: buy ANCIENT. If you need a different feature set, compare it with the rest of the listings in the Delta Force cheats section: there are minimalist chams at $3.5 per day, which have their own GHOST CHAMS review, and full builds with loot.
Questions about compatibility and current status are better asked before payment than after. We answer in Telegram (200+ members) and Discord (637+ members), and that is also where buyers report how the build behaves after fresh updates.
Who ANCIENT suits
There is no universal answer here, the tasks people face in Warfare and in Operations are too different.
If you have already been banned on this PC: the Delta Force catalog gives you exactly one option, and it is ANCIENT. Every other build makes you buy a spoofer separately, and ACE looks at the hardware before it looks at the account.
If you mostly play Warfare: the combination works almost perfectly. You do not need loot, and player ESP, the radar, and a fast two key aimbot cover everything people install software for in a 32 versus 32 mode.
If you live in Operations and hunt for the haul: count the missing loot ESP in advance. You will see the players, the loot you will have to find by eye, and GHOST gives you more in that scenario.
If the budget is tight: $4 per day is the lowest dollar entry point for this game, and for that money you get an aimbot, ESP, a radar, and a spoofer in one package.
Frequently asked questions about ANCIENT
Is ANCIENT undetected right now?
At the time this review was prepared the build held undetected status, we rate reliability as excellent, and catalog priority is 8. The status refers to the moment of purchase, not to an endless term: after major Delta Force patches we recheck the software and move the card to updating when needed. The current state is always shown on the product page.
How much does ANCIENT for Delta Force cost?
A day is $4, a week $20, a month $40. That is the lowest dollar pricing among builds for this game in our catalog: FECURITY charges $6, $35, and $75 for the same periods. Only chams at $3.5 per day cost less, but they come without an aimbot, a radar, or a spoofer.
Do you need a separate spoofer with ANCIENT?
No, the spoofer is already inside the subscription, so buying one from the HWID section is unnecessary. That is the main difference between this build and the other Delta Force listings. ACE collects your hardware fingerprint and locks the machine, so a built-in fingerprint change spares you a second purchase and a second launch before every session.
Does ANCIENT have loot highlighting?
No, loot ESP is not implemented in this build in any form. The visuals only cover players, plus the radar with markers. If the haul in Operations is your main goal, take GHOST with its six loot rarity tiers, and our blog has a full breakdown. For Warfare the missing loot makes no difference.
Why does ANCIENT only run in a window?
That is how the build itself is made: the Steam client and windowed mode are supported, fullscreen is not supported at all. No setting changes that. If you play only in fullscreen and can feel the input difference, pick another catalog listing with more modes.

