Vehicles in Wardogs cost anywhere from $25,000 for a Dune Buggy to $500,000 for an Artillery Tank, and one RPG from behind a corner can wipe out several hours of cash farming. That is why vehicle ESP and a radar in Wardogs work mainly as insurance: you see ahead of time where an enemy tank is parked or a helicopter is hovering, how many people sit in the back and how far away all of it is. Getting your own vehicle to the Control Zone in one piece also gets a lot easier.
The Season 1 changelog from September 9 reshuffled the prices hard. The Little Bird with miniguns doubled in price, from $25k to $50k. The Artillery Tank went from $400k to $500k and only unlocks at Career 90, while the Heavy Tank needs Driver 35. A mistake with an expensive vehicle now hurts your wallet far more than it did in the beta.
Live builds with vehicle features, prices and status are collected on the Wardogs cheats page. Everything below we tested on the post Patch 0.11 build, on the Bakurani and Ozeti maps, on official and community servers, with the Elytra anti-cheat running.
How much vehicles cost in Wardogs after Season 1
The economy is simple, but harsh. You start with $10,000 and buy your gear again every life: weapons, equipment, utilities and vehicles. Money comes from team play (revives, transporting the squad, kills, spotting, holding the objective), and cash carries over between matches, which is what makes all of this matter. A tank bought for half a million is paid for with money you saved across many sessions.
Below is a summary of the vehicles from the official list with Season 1 prices. The last column shows which feature of the software in our catalog actually helps against that vehicle or when you drive it yourself.
| Vehicle | Season 1 price | Why it is dangerous | Useful feature |
|---|---|---|---|
| Artillery Tank | $500,000 (was $400,000), needs Career 90 | Hits an area from long range, the crew often misses infantry close by | Vehicle ESP with distance in GHOST, radar |
| Heavy Tank | Not listed in the Season 1 changelog, needs Driver 35 | Drives through buildings, wrecks FOBs and fortifications | Hull condition in NN PRO, vehicle targeting in BYSTER |
| Little Bird with miniguns | $50,000 (was $25,000) | Dives in from above fast and mows down infantry in the zone | Ballistics with prediction in BYSTER, air vehicles in the ELEVATED selector |
| Z20 Lakota | $35,000 (was $50,000) | Drops a whole squad at the Control Zone | Radar, vehicle ESP in KRUSH DMA |
| URAL | $35,000 (was $50,000) | Carries a squad, the Attack version shoots on its own | Occupied seats in NN PRO: you see how many people are inside |
| Kodiak Flatbed | $35,000 (was $15,000) | Brings people and cargo to a position | Vehicle ESP with the vehicle name |
| Dune Buggy | $25,000 (was $35,000) | Fastest way into the zone, bursts in from the flank | Radar that rotates with the camera |
| Humvee with minigun | Not listed in the Season 1 changelog | The turret gunner locks down a street | Aim at enemies in vehicles and on turrets in BYSTER |
Notice how the balance moved. The Z20 Lakota helicopter and the URAL truck dropped to $35k, while the Kodiak Flatbed more than doubled. As a result the map has more cheap transport with a squad inside and fewer Little Birds, but every single one of them is now expensive for its owner.
Why a lost vehicle equals hours of farming
The easiest way to count is through XP. Level 20 in Season 1 requires 250,000 XP instead of the old 111,500, and the median player reaches roughly level 20 in 20 to 25 hours. The road to Career 90, where the Artillery Tank unlocks, is much longer. Losing that vehicle in the first minutes of a drive hurts twice: the money is gone and your progression track did not move any faster.
Cash grows fastest in the Hot Zone, where every player counts as two and money comes in at double rate. We covered how ESP and radar help hold exactly that spot in our article on the Control Zone and Hot Zone in Wardogs. Vehicles arrive there first, and they are the first to take fire.
All your savings also have an expiry date. Season 2 starts on October 15 with a wipe: cash and levels reset, cash gets converted into Gold Bars, and the exchange rate has not been revealed yet. What this means for vehicles and for keys is covered in our breakdown of the Season 2 wipe. In short, you will have to earn the tank again, and every vehicle you save before the wipe at least partly turns into Gold Bars.
155mm and 122mm deployables: the strike you do not see
Besides vehicles with a driver, the game has deployables: 155mm artillery, 122mm artillery and flares. They are bought with the same cash, and one strike on a column of URALs and Kodiaks zeroes out several vehicles in a second. Player ESP is useless against that. You need the world layer.
In BYSTER the world ESP shows vehicles, projectiles, grenades and explosives. NN PRO has mortar targeting on the left and right target with filters by object type, so it works the other way too: you drop rounds on a cluster of enemy vehicles yourself. On Ozeti with its stadium this is especially noticeable, vehicles there stand close together.
What the software gives you for hunting and protecting vehicles
Vehicle features differ a lot between developers, and the same word "vehicles" in a feature list can mean very different things. We broke down what each build actually puts on your screen.
GHOST: vehicle name and distance
GHOST has a dedicated Vehicle ESP: every vehicle is labeled with its name and the distance to it. On top of that there is a radar that shows both players and vehicles. In practice this covers the most common case: you drive a Dune Buggy into the zone and know in advance that a Heavy Tank is waiting behind the hill 180 meters away. GHOST also hides from OBS and Discord recording, which helps if you stream your helicopter flights. The full pack with Loot ESP and Corpse ESP is described in our GHOST review for Wardogs. Price from about $3.5 per day.
NN PRO: hull condition and who sits inside
The most information about an enemy vehicle comes from NN PRO. In the world layer vehicles are shown with hull condition and occupied seats. For a tank hunter this answers the main question: finish off the damaged vehicle or pull back. For a Z20 Lakota pilot it tells you how many people will land behind your back. Next to that it shows buildings, containers, supplies and repair stations where a damaged vehicle will go to get fixed. The radar can be tuned by size, range and shape and can place markers right on the in-game map. We covered the build in detail in our NN PRO review. Price from $5 per day. The lighter NN LITE has no vehicle ESP, only player visuals and a radar.
BYSTER: aim at the crew and at the vehicle itself
If you want to take vehicles out and not just look at them, you pick BYSTER. Its aim works on enemies in vehicles and on turrets, and targeting the vehicle itself is turned on with a separate toggle. Ballistics account for prediction, projectile speed (automatic or manual) and gravity compensation. When you shoot at a Little Bird at range, this matters more than any ESP. As a bonus the world ESP shows FOB resources and point timers. All the details are in our BYSTER review for Wardogs. Price from about $3 per day, Windowed mode only.
DMA: a vehicle selector on a second PC
DMA builds show vehicles in the most detail. KRUSH DMA shows vehicles from a list, from off-road cars to helicopters and anti-air guns, plus supplies and buildings. The web radar opens in a browser, and you can hand the link to teammates for anything from 6 hours to unlimited. In ELEVATED WARDOGS DMA vehicles are split into air, ground and stationary with a vehicle selector, and the shared radar via link works on all Wardogs maps. All the software runs on a second PC through a DMA card, the gaming PC stays untouched. These builds are listed on the Wardogs DMA page.
Radar: why pilots and drivers need it
The view from a helicopter cockpit is worse than it seems. A radar shows where infantry with RPGs is coming at the landing zone from, and that is its value for anyone who ferries a squad. GHOST, NN PRO and BYSTER (with a full map overlay) all have a radar, and on DMA it moves into a browser or onto a second screen. For a URAL driver it gives something else: a picture of where enemy vehicles sit on the route before the truck comes around the corner.
What we noticed in testing
According to the press, Elytra focuses on behavior analysis: unnatural aiming and repeatedly tracking an enemy through walls. For vehicles this means something simple. If you use ESP to turn your tank again and again exactly onto an invisible target behind a building, it looks suspicious even when the software itself is undetected. We kept vehicle aim smooth and used ESP to pick a route, not to track with the crosshair. Bulkhead has no official ban numbers, but there is a ladder of penalties all the way up to a hardware ban, so the risk is always there.
What to pick in Wardogs for vehicle play
There is no single best option here, it all depends on where you spend the match: behind the wheel, in the sky or with an RPG in the bushes.
- Pilot or driver with a squad: GHOST with Vehicle ESP and radar, from about $3.5 per day, plus recording protection for streams.
- Tank and helicopter hunter: BYSTER, aim at vehicles and ballistics with gravity, from about $3 per day.
- You need to know how many people are in a vehicle and how damaged it is: NN PRO with hull condition and occupied seats, from $5 per day.
- Squad with a shared radar: KRUSH DMA with a web radar via link, from $4 per day, needs a DMA card and a second PC.
- Long term play on DMA: ELEVATED WARDOGS DMA with a selector for air, ground and stationary vehicles, from $3 per day or $200 lifetime.
All the builds listed are undetected at the time of publication. Check the status when you buy: after big game patches it can change.
Where to get working software for vehicles
Go to the cheats for Wardogs → page, where current builds are collected with price, undetected status and a feature comparison. We update the list after every Wardogs patch, so outdated entries do not stay there.
If you are not sure which option fits your role, ask in our community: Telegram (200+ members) and Discord (637+ members).
FAQ about Wardogs cheats
Which cheat shows vehicles in Wardogs with name and distance?
Vehicle name and distance are shown by the Vehicle ESP in GHOST. NN PRO shows vehicles with hull condition and occupied seats, and ELEVATED DMA has a vehicle selector by type. All three are in the ForgeCheats catalog with undetected status.
Can you use an aimbot on helicopters in Wardogs?
Yes, in BYSTER targeting the vehicle itself is turned on with a separate toggle, and ballistics account for prediction and gravity. Against a Little Bird at speed that is what counts. We recommend keeping smoothing high: according to the press, sharp snaps onto a target are exactly what Elytra watches for.
Will vehicle cash survive Season 2?
No. From October 15 cash and levels reset, cash converts into Gold Bars, and the rate has not been revealed yet. The Artillery Tank and the Heavy Tank will have to be unlocked again through Career and Driver. Vehicle ESP helps you earn back starting money faster during that period.
What is the cheapest option to see vehicles?
The cheapest daily entry is ELEVATED WARDOGS DMA at $3, but it needs a DMA card. Without extra hardware the lowest price is BYSTER at about $3 per day. You can compare everything in one place in the Wardogs hacks section on ForgeCheats.
Can a cheat show who sits in an enemy vehicle?
Occupied seats in vehicles are shown by NN PRO, which sets it apart from the other internal builds in the ForgeCheats catalog. BYSTER instead lets you aim at the enemies themselves in vehicles and on turrets. We checked both builds after Patch 0.11.

