COVCHEG fits players in Rainbow Six Siege who want to see enemies through walls and cover without touching their aim or paying for features they will never use. The build holds exactly one function: CHAMS, a highlight that outlines enemy models over the map geometry. It ships with a built-in spoofer, and the price starts at $2.5 a day. That's COVCHEG, for anyone who wants honest highlighting and the smallest possible chance of something breaking after the next seasonal patch.
Status at the time of publishing is undetected, and BattlEye is the anti-cheat running in the game. We ran the build in ranked matches and casual lobbies during Year 11 Season 3, watching how the model shows through walls of different thickness, how the spoofer behaves on repeated launches, and how the game reacts to the build after the latest season update.
How we tested COVCHEG
Testing covered several maps from the rotation, including Bank and Oregon, on both attack and defense, across dozens of matches over several days. We also ran ranked outside Legend Division specifically, since ShieldGuard doesn't apply there and the build runs without restrictions. BattlEye loads with the game and scans memory in real time, so part of the test was simply letting the build run for hours at a stretch and watching for support tickets about bans.
COVCHEG features in practice
CHAMS: how the highlight works at the mechanical level
Chams in COVCHEG recolor the enemy model through a shader layered over the normal texture, and that recolor is drawn with scene depth in mind, so the silhouette stays visible through a wall, a floor, or a crate without turning into a separate interface layer. That's a fundamentally different approach from ESP. Boxes, health bars, and text tags, the kind used by UDP, for example, are drawn as a separate layer over the game frame and don't depend on the model directly: ESP can show distance and a name even when the model isn't in frame at all. Chams only fire when the model physically exists at the point the camera is looking through geometry. We broke down the difference between these two highlighting approaches, and how each behaves relative to detection, in a separate piece about ESP versus a full cheat pack using Tarkov as the example, and the same logic applies to Siege.
In practice, this means COVCHEG won't tell you exactly where an enemy stands beyond direct line of sight through the wall material: the highlight only triggers once the model enters the camera's view cone through destructible or semi-transparent geometry. What it does deliver is a model that's bright and unambiguous, with a highlight color that never blends into the map textures, and in a fast fight on Bank or inside Clubhouse the silhouette reads faster than a standard operator model sitting in shadow.
What the build doesn't have: a spoofer, but no aim and no radar
Among the live listings in the R6 catalog, a built-in spoofer currently ships with only two builds: COVCHEG and UDP. For COVCHEG it's the second and last function alongside chams, and swapping the hardware fingerprint comes bundled at the same $2.5 a day, no separate purchase needed.
What's missing is just as clear: no aimbot, no FOV setting, no kill delay, the things UDP has. There's no gadget ESP and no ability ESP either, so drones, claymores, cameras, proximity sensors, and operator ability icons stay invisible, the part where the more loaded builds in the catalog earn their price. If your role depends on spotting a Valkyrie camera or a Kapkan trap before you walk into a room, the UDP review for Rainbow Six Siege covers that part in detail, and COVCHEG doesn't touch it at all.
Why the aim is left alone entirely, and why that's deliberate
There isn't a single option in COVCHEG that changes bullet trajectory or camera aim. The person shoots, the person aims, the build only lights up the silhouette. For a player, that means sensitivity, weapon recoil, and hit registration all behave exactly as they would without the build: only what you see changes, not how the crosshair moves.
There's a practical side to this minimalism too. The fewer functions a build has, the less code there is that can break after a Siege seasonal patch. Aimbot logic depends on weapon memory and hitbox handling, and that's exactly what changes most often in Year 11 balance patches. Chams depend only on model rendering, a part of the game that gets touched far less often. The result is simple: shorter downtime after patches, and fewer reasons to open a support ticket right after a season update.
What happens to builds after Siege seasonal patches
Ubisoft ships Year 11 on a schedule: Y11S1 Operation Silent Hunt in March 2026 brought a new attacking operator, Solid Snake, a Dokkaebi rework, the Calypso Casino map, and weapon and balance changes. Y11S2 Operation System Override in June added Ranked Overhaul 3.0, the XK23 assault rifle, and reworked training playlists. Each of those patches touches weapon memory, hitboxes, and matchmaking logic, exactly what the aimbot and triggerbot stability in more feature-heavy builds depends on. Chams sit in a better spot here, since Ubisoft touches character model rendering far less often than weapon balance or the ranked system, so COVCHEG usually needs fewer fixes after a seasonal patch.
There's a broader reason honesty about status matters. An exploit at the end of 2025 flooded some players with billions of R6 Credits, thousands of Alpha Packs, and exclusive cosmetics. The ban wave that followed caught legitimate players too, including streamers, and some of those bans were later reversed. The pattern is that bans usually come in waves after updates rather than in real time, and an undetected status at the time of publishing doesn't guarantee the same result forever, which is why we update it right away through support tickets in Telegram and Discord.
Where COVCHEG's minimalism actually works
Highlighting without aim assistance and without a gadget map doesn't cover every role in Siege, but there are a few where it's enough on its own.
Site defense. When the defended point is already known and a player holds one or two angles, the job isn't to find the enemy on the map, it's not to miss the moment they show up in a doorway or a hole in the wall. Chams solve exactly that: the silhouette reads faster than human reaction time to a plain texture, and the player's own aim takes it from there.
The roamer, who moves between floors and picks off enemies from behind or from a flank, usually reacts to movement in their field of view rather than reading distance off ESP numbers. A bright model highlight through a doorway or a thin partition gives the same edge as a full ESP, without the risk of the interface turning into visual noise in the middle of a firefight.
Pushing through a breached wall is its own case. The enemy model there is often partly blocked by debris and smoke, and this is where chams keep the silhouette visible when a normal texture blends into the blast or dust in the background.
There's also an example where the minimalism falls short. On Villa, a defender at a window with a Maestro turret (Evil Eye) or a Valkyrie camera on the upper floor relies not just on what's visible through a wall, but on knowing where the enemy's gadgets are placed. COVCHEG gives none of that data at all: only UDP, with gadget ESP and ability ESP, shows turrets, cameras, and Kapkan traps before a player walks into them. That's the honest edge of this minimalism, chams answer "who's in front of me," not "what's set up around me."
COVCHEG and ShieldGuard: does it work in Legend Division
The R6 ShieldGuard Secure Platform is required not for the whole game, but specifically for access to Legend Division in ranked on PC, and every other mode runs without it. The platform has three layers: Secure Boot verifies the PC's startup chain before the game even launches, VBS and Core Isolation move Windows' most sensitive processes into an isolated environment, and TPM 2.0 cryptographically confirms that the first two layers are genuinely enabled rather than faked.
The practical fork this whole platform creates is simple: builds that need Secure Boot disabled or virtualization running have no place in Legend Division, so players have to choose between the top ranked division and that kind of build. COVCHEG's only system requirement is an NVIDIA card, and it has nothing to do with disabling Secure Boot or Hyper-V. That puts it closer to ANCIENT, which has no BIOS requirement at all, than to builds that need UEFI settings changed. It's still worth checking actual compatibility with Legend Division in the game itself, on the Play tab, under Security Requirements, since that's where Ubisoft shows the current requirements for a specific account.
Stability and launching COVCHEG
There's one hardware requirement here, and it's a hard one: COVCHEG only works on NVIDIA graphics cards. AMD owners won't be able to use the build at all, and that's not a settings issue, it's a limitation baked into how the highlight is rendered. The second system limit is Windows 11 versions 23H2 and 24H2 only, since compatibility with Windows 10 isn't claimed by the developer, so running it on an older system isn't something to plan around. Launch mode is windowed only, no Borderless and no Fullscreen. The CPU can be anything, Intel or AMD, since the restriction is specifically about the graphics card and the Windows version.
In our tests, the build launched without delay on an NVIDIA card paired with Windows 11 24H2, and the spoofer kicked in on every launch with no manual setup. Over the course of testing, no bans or detections came up through support tickets, and the current status is undetected.
We also looked at what happens in the first hours after a season patch, since that's the window when developers usually push a loader update if the old version conflicts with the new game client. During our Y11S3 test, the loader update was picked up automatically, with no manual steps needed from the player. We also checked several restarts in a row, and the spoofer behaved the same way each time, with no hangs on startup and no conflicts with Windows 11 background processes.
COVCHEG pros and cons
Pros:
- One function instead of ten, which means less chance of something breaking after a patch
- Built-in spoofer already included in the base price, no separate purchase
- The lowest price in the catalog's live Siege lineup, at $2.5 a day
- Aim stays untouched, so recoil and hit registration behave normally
- Chams keep the silhouette visible even through smoke and debris after destruction
Cons:
- Only works on NVIDIA graphics cards, AMD owners are out of luck
- Windows 11 versions 23H2 and 24H2 only, no claimed Windows 10 compatibility
- Windowed launch mode only
- No distance, health, enemy weapon, or gadget info, which isn't enough for attack roles where camera and sensor placement matters
Comparing COVCHEG to the rest of the Siege catalog
The forgecheats.com catalog currently has five live listings for Rainbow Six Siege, and each one covers a different job.
| COVCHEG | UDP | ANCIENT | MACROS | PROMET R6S DMA | |
|---|---|---|---|---|---|
| Price per day | $2.5 | $4 | $3 | none | none |
| Aimbot | no | yes | yes | no | yes + triggerbot |
| Chams | yes, only function | no | no | no | no |
| Player ESP | no | yes | yes | no | yes |
| Built-in spoofer | yes | yes | no | no | no |
| BIOS requirement | NVIDIA only | UEFI, Intel only | none | none | none |
The table shows the key point: a spoofer comes bundled only with COVCHEG and UDP, but UDP also carries the full set, aim, player ESP, gadget ESP, and ability ESP. If you need an actual aimbot and you're on an AMD card, the option is ANCIENT for Rainbow Six Siege: it has no BIOS requirement at all, runs fine with Secure Boot enabled, and isn't tied to a specific graphics card maker. The full breakdown is in a separate ANCIENT review for R6.
MACROS and PROMET R6S DMA cover entirely different jobs. MACROS isn't a highlighting build at all, it's recoil macros without any game injection, useful for players who want to handle recoil by hand rather than by sight: no ESP, no chams, nothing of the sort. PROMET R6S DMA runs through a separate DMA card and a second machine, and gives you a radar and recording stream proofing, but it needs extra hardware and clearly isn't for anyone looking for the cheapest way in at $2.5 a day. Across the five live listings, COVCHEG is the only one where a single visual function costs less than a week's subscription on any other listing in the catalog.
COVCHEG price and how to buy it
Three periods: $2.5 a day, $13 a week, $25 a month. The gap between the daily and weekly rate is real, and the week pays off if you're testing the build for more than one evening. You can buy COVCHEG straight from the product page, and access starts right after payment.
At the daily rate, a week would cost about $17.5, but the real price is $13, roughly a quarter cheaper. A month at the daily rate would run about $75, and the real price is $25, close to three times less. For a build with a single function, the subscription pricing turns out to be unexpectedly generous.
If one function turns out to be too little after testing, the hub lists the rest of the Rainbow Six Siege cheats, where you can compare prices and features across every live build in one place. Questions about launching or payment go to Telegram (200+ members) and Discord (637+ members), where support tickets get answered faster than by email.
Who COVCHEG fits
Not every role in Siege benefits equally from plain highlighting without aim help.
If you're on an NVIDIA card and hold defense inside the objective: COVCHEG covers the job almost completely, and the spoofer comes as a bonus.
If you need an aimbot but you're on AMD: COVCHEG won't work on your hardware, look at ANCIENT instead.
If knowing gadget placement before a push matters: plain model highlighting isn't enough, you need the full gadget ESP and ability ESP set on UDP.
If budget is tight and you only need the basics: $2.5 a day is the lowest price among the catalog's live listings, and it honestly matches the amount of features you get.
If you mostly play casual lobbies rather than ranked: the whole ShieldGuard and Legend Division question doesn't even come up, and the only thing to check is an NVIDIA card and Windows 11.
Frequently asked questions about COVCHEG
Is COVCHEG detected or undetected right now?
At the time of publishing, the status is undetected, and BattlEye isn't flagging the build. The status is accurate as of the publish date and can change after the next season patch, and we update the current status through support tickets in Telegram and Discord right away.
How much does COVCHEG cost?
$2.5 a day, $13 a week, $25 a month. That's the lowest price among the live listings in the Rainbow Six Siege catalog, and the spoofer is included at no extra cost.
COVCHEG won't launch, what should I check?
Start with your graphics card: COVCHEG only supports NVIDIA, and it simply won't run on AMD. Next, check your Windows version, only 23H2 or 24H2 on Windows 11 are supported. If both match and it still won't launch, write to Telegram with the error log.
Do I need a separate spoofer with COVCHEG?
No, the spoofer is already built into the product and runs on every launch without any manual setup. There's no need to buy a separate hardware fingerprint solution.
Why doesn't COVCHEG have an aimbot?
It's a deliberate choice by the developer: the build keeps one function so less code breaks after Siege seasonal patches and updates ship faster. UDP or ANCIENT, both in the same catalog, are the ones to pick if you need an aimbot.
How is COVCHEG different from the ESP builds in the same catalog?
ESP on UDP and ANCIENT draws the interface as a separate layer: boxes, distance, health, skeleton, and it works even when part of the model is physically out of the camera's frame. COVCHEG recolors the model itself through a shader, so the highlight only appears with a direct line of sight through geometry, with no numbers or text on screen. Less information, but also less visual noise in a fight.

