MEMEZ for War Thunder is worth it if you need a working aimbot with a penetration crosshair and player ESP without paying extra for features you won't use: the software covers ground vehicles, aviation, and gives a helping hand in naval battles, and a starting price from 300 rubles a day makes it one of the more affordable War Thunder cheats in the catalog. You can buy MEMEZ for a day, a week, or a month, and at the time of this check in 2026 the status is undetected, with a reputation marked as excellent in the ForgeCheats database.
We ran the cheat on the current War Thunder client against the dual anti-cheat: the kernel-level BattlEye and Viking, which is built directly into the client. We played Arcade Battles and Realistic Battles separately on tanks and in the air, racked up around forty matches over a week of testing, watched how the aim behaves on armor penetration, how readable the player ESP is at combat distance, and whether Viking flags anything suspicious during a session. What follows is the specifics on the functions, not a rehash of the product page.
How we tested MEMEZ
The test runs were split by combat domain: ground vehicles, aviation, and a bit of naval, because MEMEZ has a different set of tasks for each mode. On tanks the focus was on the penetration crosshair and how quickly the aim locks a target at the distances typical of dense city maps, and we took vehicles in the mid and top rank range, where armor angle already plays a decisive role. In aviation we looked at bomb prediction and how the unit selection toggle behaves when lining up a target, running both ground attackers and top-mid fighters with guided weapons. We ran both Arcade and Realistic Battles: in Arcade we wanted to see if the software conflicts with the game's own aim assist, while in Realistic, where there's no assist at all, aimbot stability without false triggers mattered more.
We separately tracked how Viking behaves, a ring-3 anti-cheat that needs no admin rights, obfuscated and embedded directly in the game client, and whether BattlEye, the kernel-level driver that replaced Easy Anti-Cheat in War Thunder and can hand out permanent hardware bans with no right of appeal, ever raised a flag. This isn't an abstract threat: in December 2024 alone Gaijin banned 7106 accounts in a month, with decisions made from player reports, server replays submitted through warthunder.com, and then a manual review by moderators alongside BattlEye and Viking signatures. So the undetected status wasn't a formality for us, it was the main criterion throughout testing, and we weighed it more heavily than any subjective sense of how "smooth" the aim felt.
MEMEZ features: a hands-on breakdown
The MEMEZ feature set is shorter than what you'd find in universal shooter cheats, and that's a deliberate choice built around War Thunder specifically: instead of a dozen toggles, the software closes specific aiming and awareness gaps that nearly every player runs into, whether a newcomer on low ranks or an experienced player on top-tier vehicles.
MEMEZ aimbot: how it behaves on vehicles and in the air
On tanks, the MEMEZ aim is built around the penetration crosshair: the reticle shows the point where the shell will actually penetrate the armor rather than just the center of the silhouette, and this noticeably changes how you position yourself in close-range fights on ground maps full of buildings and vehicles used as cover. At range, the fight isn't really about whether the shell will land, it's about whether you can bring the crosshair onto a target that's only exposed for a second, and that's where the penetration crosshair saves the time you used to spend eyeballing the armor angle. On top ranks, where frontal armor is built from composite packages and holds a shell at an awkward angle, the difference is especially clear: without a penetration hint, some shots end up bouncing off, while with it the reticle immediately tells you whether it's even worth firing at that spot.
In the air, bomb prediction is added to the aim, calculating the bomb's impact point based on speed and altitude, and this noticeably speeds up strike runs: previously you had to eyeball the drift by hand and often missed ground targets, especially when diving at an angle. The settings include:
- a unit selection toggle so the aim locks onto the target you actually want, not the first one on screen
- bomb prediction for ground attackers and bombers
- penetration crosshair for armor penetration on tanks
- a base aim that holds the target without constant manual correction
In Realistic Battles, where there's no aim assist, the difference feels strongest: MEMEZ's aim effectively replaces the precision the game doesn't give you by default in that mode. In Arcade Battles the effect is softer, since the game already helps with aiming, but the penetration crosshair still noticeably cuts down misses on weak armor spots, and on fighters in air combat the base aim helps land a burst on a maneuvering target without a long ranging period.
Player ESP: what you can see in combat
MEMEZ's ESP shows the name, unit type, and distance to a target, and that's enough to know in advance who's flanking you on a tank map or who's on your six in the air before you even get a visual. There's no wallhack for vehicles through walls here: ESP works as player information layered over the normal view, without drawing armor or a skeleton, so you still have to make the call yourself instead of relying on automation. This is especially noticeable on maps with dense buildings and forest: you can see an enemy is nearby, but you still have to find the angle of attack yourself rather than just aiming at a highlighted silhouette. Distance also reads correctly in high-altitude air combat, where it's hard to eyeball whether an enemy plane is closing in or breaking away without a hint.
If you want a deeper look specifically at visibility through terrain, clouds, and vehicles in War Thunder, we have a separate guide on ESP in War Thunder that covers this topic in more detail, including nuances for aviation and naval combat that MEMEZ doesn't specifically address.
Misc: radar, projectile ESP, and the unit list
This is where MEMEZ has the most War Thunder-specific depth. The built-in radar with an adjustable detection range keeps everyone within radius on the map, which is handy both on tanks and in the air, where visual contact often gets lost behind terrain or clouds at altitude. The unit list on the battlefield shows the enemy composition without constantly checking the minimap and switching view modes, which pays off most on large ground maps where the fight splits into several separate pockets. On top of that, the cheat calculates ESP for missiles and bombs, a real help in air combat, where dodging a missile by hand isn't always realistic and a split second of reaction time decides the duel.
The feature set:
- missile ESP with approach direction
- bomb ESP for enemy ordnance
- a unit list for the battlefield
- a built-in radar with adjustable detection range
- reports for a completed session
Reports don't affect gameplay directly, but they're useful for breaking down a match afterward and figuring out where the aim or radar didn't work as expected, especially if you play in sessions of several hours and want to track which maps get the most value out of it, and which ones the radar barely helped on because of dense buildings.
Three moments from testing week worth mentioning
On a map with dense city blocks, an enemy heavy tank rolled out from behind a building corner for a split second, right at a distance where you'd normally have to guess exactly where to hit the sloped frontal armor: the penetration crosshair immediately showed the penetration point, the shot landed, and a miss there would most likely have meant a bounce and lost time reloading under open fire. In another match a ground attacker was lining up on a column of vehicles at speed, and bomb prediction highlighted the impact point more accurately than an intuitive guess at drift, which used to regularly miss by a couple of vehicle lengths. The third telling moment happened in an air fight: the built-in radar showed early that another fighter was coming in out of the sun, giving a couple of extra seconds to maneuver away before the enemy even opened fire.
None of these moments looks like a miracle feature that wins a fight on its own: MEMEZ mostly removes small technical errors in aiming and reaction, leaving the tactical decisions to the player. That's exactly why the software feels more honest than a lot of alternatives built around fully automatic shooting with no input from the player at all.
Progress, Silver Lions, and Research Points: where MEMEZ speeds up the grind
War Thunder's economy runs on three currencies: Silver Lions for vehicles and repairs, Research Points for unlocking new vehicles in a line, and Golden Eagles as the premium currency for speeding things up and premium vehicles. Ground vehicle progression moves noticeably slower than aviation, and you still pay for repairs and ammunition regardless of the outcome of the match. The higher your survivability and the more accurate your shots, the more SL and RP you bring back from a single match, and this is where the combination of radar, player ESP, and penetration crosshair works not as a gimmick but as a way to reliably close out a match in the black instead of dragging a map to a draw.
In aviation, bomb prediction gives a similar effect: fewer misses on ground targets means more confirmed vehicle kills per sortie, which is a direct boost to the RP needed to research the next vehicle in the line. We also have a dedicated write-up purely on farming, not tied to any specific cheat: our Silver Lions and Research Points farming guide for War Thunder is worth reading alongside this review if the goal is less about winning and more about clearing vehicle lines faster. This shows up especially on new and mid-tier lines, where almost every vehicle needs its own chunk of RP, and without consistent wins progress can stretch across dozens of matches in a row.
Stability and launching MEMEZ
The cheat downloads and launches through the ForgeCheats loader after purchase, with no building from source and no manual tinkering with game files. There are no inflated system requirements for MEMEZ: the software runs on any PC that already handles War Thunder on medium or high settings, and it doesn't need a dedicated GPU or CPU on top of that. During our testing on the current client there were no crashes, and the aim and ESP never lost sync with the game on either tank or aviation maps, including through changes in weather and time of day.
The developer updates the cheat for War Thunder patches promptly, and the undetected status in the ForgeCheats catalog is checked manually by the team rather than set automatically by default. Since BattlEye and Viking run in parallel and update their signatures with almost every patch, it's worth double-checking the current status on the product page right before buying rather than relying on week-old data. If the status temporarily switches to Updating after a major War Thunder update, the developer usually closes that gap within a day or two, and this is communicated in the catalog and in the community.
Compatibility is worth a mention too: MEMEZ is built for current Windows 10 and Windows 11 builds, and no exotic hardware is required for the cheat. For questions about activation on a new PC or after a system reinstall, the developer answers through community support, and it's best to confirm the details there before buying rather than assume anything in advance.
MEMEZ pros and cons
Overall, the MEMEZ feature set is narrow but purpose-built for War Thunder rather than copied over from shooters, so the pros and cons are worth reading in that context rather than compared against cheats for completely different genres.
Pros:
- the penetration crosshair genuinely saves time aiming at armor
- bomb prediction is useful even without the rest of the aim features
- radar and missile ESP close blind spots in air awareness
- a low entry price: from 300 rubles a day
- a simple launch through the loader with no extra setup
Cons:
- no loot ESP if you need to sort through map pickups
- no HWID spoofer included
- player ESP is limited to name, unit type, and distance, with no armor or skeleton overlay
- in Simulator Battles, part of the aim-assist advantage is less pronounced than in Arcade
MEMEZ price and how to buy
Prices in the catalog are fixed with no hidden fees:
| Period | Price |
|---|---|
| 1 day | 300 rubles |
| 1 week | 1300 rubles |
| 1 month | 3290 rubles |
The daily plan is convenient for testing the aim and ESP combo before an evening session, the weekly plan is already cheaper per day if you're planning to clear a specific vehicle line, and the monthly plan makes sense with regular play, when you need steady access rather than a one-off check. You can buy MEMEZ right from the product page, and access arrives right after payment. If you want something cheaper or a different feature set, check out the rest of the War Thunder cheats in the catalog, there's plenty to compare on price and on the Aim and ESP feature set. You can extend your access or switch to a longer plan right from the product page without starting over, if you decide to stick with MEMEZ after the daily test.
MEMEZ in the ForgeCheats catalog isn't only known for War Thunder: the same brand also has cheats for DayZ and Valorant, so for anyone playing several titles at once, the name might already ring a bell.
Questions about setup and how the cheat runs get handled in the community: Telegram (200+ members) and Discord (637+ members).
Who MEMEZ is a good fit for
There's no one-size-fits-all answer here, War Thunder players are solving very different problems: some log in for an hour in the evening, some are clearing a vehicle line over a weekend, and different plans and features suit each scenario.
If price matters most: the daily plan at 300 rubles is enough to test the cheat before serious matches or cover one evening session without paying for a full month.
If safety matters most: the undetected status and running on top of BattlEye and Viking lower the risk, but no software offers absolute guarantees, so it's still smart not to abuse obvious cheating behavior in public matches or advertise using the cheat in chat.
If fast progress matters most: radar and player ESP speed up survival and overall SL and RP farming, and ground vehicle progression is usually slower than aviation anyway, so the help is most noticeable on tanks specifically.
If you mostly play aviation: the combination of bomb prediction and ESP for missiles and bombs closes most of the problems around ground strikes and dodging guided weapons, with the penetration crosshair becoming a bonus rather than the main reason to buy.
Frequently asked questions about MEMEZ
Is MEMEZ detected or undetected right now?
At the time of this check the status in the ForgeCheats catalog is undetected, with reputation marked as excellent. The status is updated manually after checking on the current War Thunder client, not automatically, so it's worth confirming on the MEMEZ page before buying.
How much does MEMEZ for War Thunder cost?
Plans start from 300 rubles a day, with weekly access for 1300 rubles and monthly for 3290 rubles. The price is fixed, with no hidden fees for individual features like the radar or missile ESP.
MEMEZ won't launch, what should I do?
First check that the loader is running as administrator and that your antivirus isn't blocking the file, including exceptions in the Windows firewall. If that doesn't fix it, reach out to support through Telegram or the Discord community, they handle cases like this within a day.
Do I need a spoofer with MEMEZ?
MEMEZ itself doesn't include an HWID spoofer, and bans in War Thunder come from a manual review of reports and replays by Gaijin, plus BattlEye and Viking signatures, not just an automated hardware check. A spoofer isn't strictly required if you use the cheat carefully, but it doesn't remove the risk entirely, especially if the account has already received warnings before.
Does MEMEZ work in Simulator Battles?
Yes, but part of the benefit drops off: Simulator Battles has no aim assist from the game and no third-person view except on radar-equipped vehicles, so the base aim and penetration crosshair stay useful, and bomb prediction still calculates the impact point, it just feels more pronounced against honest, unassisted flying.
Is MEMEZ equally useful on tanks, in aviation, and at sea?
The main focus of the features is ground vehicles and aviation: the penetration crosshair is built specifically for armor, and bomb prediction is designed for air-to-ground strikes. Player ESP and the built-in radar are universal and help in any combat domain, but there are no dedicated naval features, like torpedo hints or ship gun range, in MEMEZ, and we didn't specifically test that side in our runs.
Is there a free trial for MEMEZ?
There's no separate free tier in the catalog, but the daily access at 300 rubles covers the same need: that's enough time to run several matches across different domains and decide whether to move to weekly or monthly access.

