CHAMS earns its price for anyone who needs a pure wallhack in Arena Breakout without any extra functions: the product colors player, bot, and loot models in bright colors through any wall, with no aimbot and no text labels like a classic ESP. The status has stayed undetected, and the price starts from 293 rubles per day. We tested CHAMS in the Airport Hunt season and broke down how narrow, single-feature specialization differs from multi-function packages like Ghost, what a two week test actually showed, and who this format suits best.
If you also need an aimbot with detailed ESP for loot distance and price, the catalog has Ghost for that, but CHAMS solves a narrower task: just seeing silhouettes through walls, as simple as possible and with minimal load on the system.
How We Tested CHAMS
We tested on the current Arena Breakout: Infinite patch in the Airport Hunt season, on the Farm, Armory, and TV Station maps, in both Solo and Squad modes. We looked at how readable the colored silhouettes stayed through varying numbers of walls and smoke, how accurate the loot highlighting was by item type, and the impact on FPS compared to heavier ESP packages.
The game is protected by ACE, a kernel-level anticheat from Tencent. Over the test period, none of the accounts got banned, which confirms the status in our catalog: undetected, excellent reliability. The developer states updates within 24 hours after game patches, and during testing the build never broke on the current client version.
We separately checked how the cheat behaved on different map types: closed interiors like Armory and TV Station with lots of walls and corridors, and open spaces like Farm and Valley, where you need to make out silhouettes at long range, not just a couple of meters through a wall.
We also ran a separate series of raids specifically to compare against more feature rich products: some runs on the same maps were done with CHAMS, others with Ghost, to fairly judge the difference in convenience and system load instead of relying on generic descriptions from product pages.
CHAMS Features: A Practical Breakdown
CHAMS has no aimbot and no classic ESP with text labels for distance and price, just colored models through walls. This is a deliberate narrowing of functionality down to one task, not a stripped down version of something bigger.
| Parameter | CHAMS | Ancient Radar | Ghost |
|---|---|---|---|
| Visual type | colored silhouettes through walls | map in a separate window | full ESP in the game camera |
| Aimbot | no | no | yes |
| Text labels (distance, price) | no | yes, on the map | yes, in the camera |
| Load on a weak PC | minimal | low | noticeable |
| Price per day | from 293 rubles | from 310 rubles | from 500 rubles |
The table shows the picture clearly: CHAMS occupies the niche of the simplest, lightest option, Ancient Radar adds information through the map, and Ghost covers every task at once at the cost of heavier load and a higher price.
Chams on Players and Bots: How It Looks in Practice
Player and bot models get highlighted in a bright color and stay visible through several walls in a row and through smoke, the silhouette reads at any distance without losing brightness. During testing this was especially useful in tight, detail heavy locations like Armory, where a normal view loses the target behind a corner or a crate, but the colored silhouette stays visible.
Unlike injected ESP boxes that get redrawn every frame based on distance and viewing angle, pure chams changes the model's own texture to a see-through one, so the effect doesn't disappear even with a sharp camera turn or a fast moving target. Running through the multi-floor TV Station building with its staircases, this felt more stable than standard ESP, which sometimes loses the target for a split second on a sharp angle change.
Adjusting the model's brightness and color to your liking takes a couple of minutes in a simple menu: you can pick a color that contrasts with the environment so the silhouette doesn't blend into the map's textures, whether that's a bright map like Farm in daytime or dark areas of Valley at night.
During testing, the range at which the silhouette read out was barely limited by the map's visible zone: the target stayed noticeable even at the edge of the game's render distance, long before a regular player would spot anything at that range with the naked eye across open terrain.
The product doesn't give a clean separate distinction between living and dead, or between teammates and enemies, that's a fundamental difference from radar and ESP solutions with detailed color coding, but adjusting the model's own color to your preference is available right in the menu.

The screenshot above shows the characteristic effect: the silhouette of the enemy's arm and weapon reads through a thick concrete structure just as clearly as if the wall weren't there at all, with no blurring or loss of brightness at range.
Chams on Loot: Colors by Item Type
Weapons, armor, medical items, ammo, and backpacks get highlighted in different colors through walls, which turns a quick building sweep into a straightforward task: you immediately see where something valuable is lying versus where it's junk, without needing to walk into every room manually.
During testing, in loot heavy spots like the warehouses at TV Station, the separate color category for weapons was instantly distinguishable from the medical items and ammo category, which sped up the decision on where to run first when raid time is limited. Rigs and backpacks get their own shade, so you don't have to walk right up to something to figure out what's actually lying on the warehouse floor.
One of the test runs at TV Station showed the difference most clearly: without the cheat, a team usually checks every room in a building one by one and spends several minutes on it, while with loot chams turned on the route gets built right away from the colored markers visible through walls, and the building gets cleared several times faster with no risk of missing a valuable container in a far corner.
In practice this is closer to orienteering than to precise ESP with item prices: the product shows category and position, but not the market value of a specific item the way Items ESP does in Ghost. For a quick call on whether it's even worth entering a building, that's usually enough.

The screenshot above shows weapons and containers highlighted with a translucent white silhouette right through the warehouse's concrete floor, even before you step into the room itself.
What CHAMS Does for FPS Load
According to the developer, the product doesn't create noticeable load and runs even on weak PCs and laptops, and in practice this is backed up by the architecture: without calculating distances, prices, and text labels, the product simply has less work to do per frame than a full ESP. We covered a detailed comparison with other cheats on system load separately in our piece on weak PCs.
During testing on mid range hardware, there were no noticeable FPS drops with CHAMS turned on, even in loot heavy buildings with a dozen highlighted items on screen at once. For comparison, on the same hardware a full package with text labels for distance and price created noticeably heavier load in exactly these dense scenes, where the number of on-screen targets grows fast.
The reason is architectural: switching a model's texture to a see-through one doesn't require constantly recalculating coordinates for text blocks that need to stay readable and non-overlapping from any camera angle. That's a structurally simpler task for the GPU than full ESP rendering.
The difference felt strongest on a weak laptop with integrated graphics: where a full ESP produced noticeable stutters on camera turns in a crowded room, CHAMS stayed stable with no visible drops throughout the entire test.
HWID Spoofer and Safety: What CHAMS Doesn't Have
CHAMS doesn't include a built-in spoofer, and with ACE's active kernel-level HWID bans, it's worth keeping that in mind ahead of time. A separate spoofer solution like Crooked for Arena Breakout covers exactly this need if a hardware ban has already happened.
Because of its narrow functionality, CHAMS itself theoretically carries fewer behavioral risks than an aimbot with jerky crosshair movements: pure visuals don't change how a player shoots or moves, only what they see on screen. That's not a guarantee against detection, just a calmer behavior profile compared to products that directly affect shooting mechanics. We covered which specific behavior patterns the system flags as suspicious in more detail separately in a piece on the reasons for bans in Arena Breakout.
CHAMS Stability and Launch
CHAMS runs on Windows 10 (builds 2004 through 22H2) and Windows 11 (23H2 through 25H2), Intel and AMD processors with no restrictions. Activation happens through an individual key right after payment, the product doesn't need a separate loader with a complicated guide thanks to its simple settings menu.
The first launch during testing took about three minutes: entered the activation key, waited for it to load, launched the game, and immediately saw the model highlighting with no extra setup. The menu opens with a standard hotkey, and all the colors you pick carry over between sessions without needing to reconfigure them on every launch.
Over the test period, CHAMS never crashed and never lost its color highlighting mid raid. The developer states updates within 24 hours after game patches, which makes sense for a product with such narrow functionality: fewer failure points when the client updates than multi-function packages, where every extra feature is one more potential source of breakage after a patch.
CHAMS Pros and Cons
Over the test period, the product's narrow specialization played out predictably: its strengths show up where simplicity and a light system footprint matter, and its weaknesses show up exactly where you'd normally expect a more feature rich cheat.
Pros:
- Minimal system load compared to full ESP packages
- Bright, customizable colors on players, bots, and every loot category
- A simple menu with no complicated setup, good for people new to cheating
- Priced lower than most multi-function cheats in the catalog
- Undetected status and updates within 24 hours after patches
Cons:
- No aimbot and no text labels for loot distance or price
- No built-in HWID spoofer, a separate solution is needed after a ban
- No color separation for living, dead, and teammate targets out of the box
- No dedicated tool for precisely judging whether a specific fight is worth getting into
CHAMS Price and How to Buy
Current rates: one day from 293 rubles, a week from 1496 rubles, a month from 2999 rubles. Direct link to the product: buy CHAMS →. To compare with more feature rich options for the game, check out the rest of the Arena Breakout cheats on the hub.
It makes sense to tie your subscription length to how you actually play, not just to the lowest price: a daily subscription suits a one-off evening focused on a specific raid, a weekly plan is convenient for anyone farming a particular season event, and a monthly plan offers the best price per day of the three for regular players.
Questions about installation and setup are handled in the community: Telegram (200+ members) and Discord (637+ members).
Who CHAMS Is a Good Fit For
There's no universal answer here, it all depends on which task you need to cover first.
If price matters: the daily subscription from 293 rubles is the most affordable among working cheats in our catalog for this game.
If performance on weak hardware matters: CHAMS's minimal feature set creates the least FPS load among visual cheats.
If you need an actual aimbot and detailed ESP: CHAMS simply doesn't offer that, it makes more sense to look at Ghost with its full feature set.
If you're just starting out with cheats: a simple menu without dozens of settings lowers the entry barrier for anyone who hasn't used private software before.
If you play solo: highlighting bots and players through walls compensates for not having a teammate who'd normally call out the direction of a threat, though without team separation you'll have to judge by the context of the fight.
If you play in a Squad: shared loot visibility through chams for the whole team speeds up splitting a building route before anyone even steps inside, each teammate sees the same highlighting independently of the others.
Frequently Asked Questions About CHAMS
Is CHAMS Detected or Undetected Right Now?
As of publication, CHAMS is undetected, the status is confirmed in the ForgeCheats catalog and gets updated along with the product itself after every game patch. The current status is always visible on the product page before purchase, and updates get posted there right after each check on the current patch.
How Much Does CHAMS Cost for Arena Breakout?
From 293 rubles per day up to 2999 rubles per month. The monthly subscription offers the best price per day of the three periods, while the daily option suits a one-off session on the weekend with no long term commitment.
CHAMS Won't Launch, What Should I Do?
Check your Windows version and activate your key right after payment, this product doesn't need a complicated pre-install or a separate loader. If the problem doesn't go away, message ForgeCheats on Telegram, cases like this get handled there quickly.
Do I Need a Spoofer Along with CHAMS?
The ACE anticheat bans by HWID, so after a real ban without a spoofer your hardware stays blocked until you swap out components. CHAMS itself doesn't include a spoofer, it's worth picking a separate solution for Arena Breakout ahead of time, not after your first ban, when there's no time left to choose.
What's the Difference Between CHAMS and Ghost?
CHAMS gives you only colored silhouettes through walls on players and loot, with no aimbot and no detailed ESP with price and distance, while Ghost covers the full range of tasks in one subscription. The choice depends on whether you need visual information alone or help with shooting too, and on how much system load matters to you.
Is CHAMS Safe to Stream Without Risking Showing the Cheat to Viewers?
There's no direct claim about bypassing screen recording on the product page, so it's not something to rely on without testing your own specific capture setup. A sensible practice: test a short recording before your first real stream instead of trusting the description alone.

