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Duping and buying loot in ARC Raiders: a separate ban line

Duping and buying loot in ARC Raiders: a separate ban line

Item duping and buying loot for real money in ARC Raiders are handled by a separate enforcement line, and the anti-cheat has nothing to do with it. EasyAntiCheat and the machine learning models watch software and input telemetry, while Embark Studios checks the economy through trade and item logs. The punishments in the two lines work differently: software gets the ladder of 30 days, 60 days and a permanent ban, while organised distribution of duped goods and RMT close the profile for good on the first episode.

One detail usually gets lost in the discussion: buying duped loot for real money is punished the same way as the duplication itself. Someone who sent a seller a couple of dollars for a stack of ducks lands in the same category as the person who cloned them. We keep the working builds with prices and status on the ARC Raiders cheats page, where you can see what was checked after the recent patches and what is compatible with EasyAntiCheat. Below we go through how duping worked, who pays for it, and why the buyer is taking more risk than they think.

Duping and RMT in ARC Raiders: how the second ban line works

The scheme grew out of the extraction loop itself. Players found a way to clone stackable items right at the evac hatches by combining network tricks with quick access slot bugs: the item managed to leave with the raider and stay in the inventory at the same time. No third party software was needed, only sloppy timing and an understanding of where the client and the server disagree. That is why duping was never the anti-cheat's job: from the EasyAntiCheat point of view the game process is clean, and the anomaly shows up only in the item logs.

What got cloned most often

Dupers picked targets by one criterion: expensive and easy to stack.

  • Familiar Ducks, the famous rubber ducks: around 7000 coins each with a stack of up to fifteen, so one successful clone turns into a six figure number.
  • Trigger Grenades, a consumable that decides tight fights and is always needed in quantity.
  • Ziplines, which give mobility on multi level maps like Buried City.
  • Rare blueprints, some of which sit only in locked rooms on specific maps and take weeks to find the normal way.

Where the cloned loot went

From there the story stopped being about the game and became about trade. Organised sellers listed duped goods on eBay, in Discord channels and in Facebook groups, and Asian Duo servers turned into a convenient venue: two people drop in, one hands over a backpack, both leave. The informal Discord economy filled up with clones and prices for honestly extracted gear sank. A player who spent three evenings on Stella Montis chasing a blueprint would find the same blueprint on sale for the price of a coffee.

How the studio responds

Embark Studios answers differently depending on scale. For moderate abuse the account gets a warning and the gains are stripped: coins and items are deleted and progress rolls back to what the player actually earned. For mass distribution of clones and for trading for real money the permanent ban comes immediately, with no intermediate steps. It runs in waves rather than in real time, so weeks can pass between a Discord deal and the ban notice, and the whole time it feels like nothing happened.

The two risk lines side by side

A table reads easier than a paragraph here. On the left is what the anti-cheat catches, on the right is what the economy team deals with.

ParameterSoftware lineEconomy line
What catches youKernel level EasyAntiCheat plus ML models on player telemetry, in partnership with AnybrainLogs of trades, item grants and duplication
First violationA 30 day banA warning with confiscation, or a permanent ban straight away
What follows60 days, then a permanent ban on the third strikeNo steps at all, the permanent ban comes on the first one
Rhythm of checksIn waves, the largest around 15,000 accounts in a dayIn waves, retroactively through logs
Who it applies toThe person who launched the softwareBoth the seller and the buyer

Why the buyer answers alongside the seller

This is where the trap sits. In the head of an average player, buying items looks harmless next to launching third party software: nothing gets injected, no driver loads, the anti-cheat stays quiet. In practice it is the other way around. The person who ran an overlay gets a first strike of 30 days and a chance to come back. The person who bought a stack of cloned ducks falls under RMT, where there is no ladder at all. We see this skew in buyer questions constantly: someone is afraid of ESP and calmly arranges a payment for another player's inventory in Discord.

A deal on the side leaves a trail for two people at once. The seller is given away by his own distribution logs, and the chain of recipients comes up with him. The anti-cheat analyses behaviour inside a match, while the item transfer log sits on the server and does not go anywhere. It can be pulled a month after the Phantom Targets event from live update 1.42.0 of 18 August 2026.

What an offer that ends in a permanent ban looks like

Sellers have settled on a fixed set of phrasings, and they are easy to recognise. Trading inside a squad has nothing to do with this: a teammate can hand you a spare gun after a raid and nothing will happen. We are talking about a deal where money goes outside the game. The signs that a conversation has turned into RMT:

  • Payment outside the game: a card, crypto, a transfer in a messenger, a listing on eBay or in a themed Facebook group.
  • An invitation to join a Duo on an Asian server "just to hand over the items", where the meeting exists for the deal and not for the raid.
  • Suspicious volumes: stacks of ducks, dozens of Trigger Grenades or rare blueprints in bulk that cannot be farmed honestly in one evening.
  • A Discord price list with fixed rates for in-game items and a promise of delivery within an hour.
  • A request to move the conversation out of the public chat into direct messages, which by itself says the seller knows the consequences.

Handing loot to a teammate in game breaks no rule, the whole construction rests on the fact of payment with real money. That is what moves the episode into the category where appeals barely work.

Why duping hurts the game itself

We are a cheat store, and pretending we care about clean matches would be hypocrisy. Duping works differently though, and the mechanics of the consequences are worth saying out loud. Extraction rests on one assumption: an item has value because someone paid for it with risk. A player came up from Speranza, walked past a Rocketeer, avoided an enemy squad at the hatch and carried the blueprint out. The moment the same blueprint costs two dollars in a private message, what loses value is not somebody's account but the raid itself, including the raids of people who bought nothing. Software gives an advantage inside a match, duping cancels the point of the match entirely. Hence the difference in how strictly the two are punished.

What to choose for ARC Raiders for this task

If the task sounds like "get stronger in raids without touching economy schemes", the choice comes down to the type of software and the budget. Our ARC Raiders catalogue has 19 positions and entry starts at 4 dollars a day. Below are the scenarios buyers come to us with most often.

  • A cautious start without aim assistance: ARCANE RADAR, an external radar and ESP with no aimbot, 4 dollars for three days. It does not touch the crosshair at all, which removes part of the input telemetry question. Status at the time of writing is on_update, so check the card before buying.
  • Minimum budget for a trial: ANCIENT at 4 dollars a day or BLEAK at the same 4 dollars, both undetected. ANCIENT has a built in spoofer, stream proof against OBS recording and separate loot settings per category, down to Supply Station.
  • Full isolation from the gaming machine: CLUTCH ARC DMA from 9.50 dollars for three days or NF MASTER PACK DMA at 30 dollars a week. You need a DMA card, firmware for EAC and a second machine, but nothing runs on the gaming PC.
  • Payment in rubles: MASON EXTERNAL from 299 rubles a day, CROOKED from 400 rubles, DULLWAVE from 490 rubles. All three are undetected, the difference is in the feature set and in how fast they update after patches.
  • Closed access with priority support: PRIVATE from 4150 rubles a week and IGNITE from 13 dollars a day. Slots are limited and updates arrive earlier than on mass builds.

We rebuild the catalogue by status: the ARC Raiders cheats page → holds prices, undetected marks and cards with menu screenshots. After every ARC Raiders patch the list gets rechecked, and anything sent back for work is marked on_update. It is the one page worth keeping in bookmarks if you play regularly.

Questions about picking a build are best asked to people who actually run it: our community lives in Telegram (200+ members) and Discord (637+ members). That is also where people post when a specific cheat goes down for an update.

Frequently asked questions about ARC Raiders cheats

Will I get banned for buying duped items if I never cloned anything myself?

Yes, buying duped loot for real money is punished the same way as the duplication itself. Embark does not split the participants of a deal into an organiser and a client: both sides fall under RMT. Only the scale differs, and with a moderate volume the case can end in a warning with confiscation, though counting on that is a bad plan.

Will they take only the cloned items or the whole inventory?

For moderate abuse the studio strips the gains: both the coins and the items obtained through the scheme are deleted. The account stays alive but rolls back to honest progress. For mass distribution of clones the inventory no longer matters, the profile is blocked permanently.

Does EasyAntiCheat catch item duping?

No, duping is not the anti-cheat's job. Kernel level EasyAntiCheat and the ML models on input telemetry look for foreign software and unnatural mouse behaviour. Cloning items happens through legal actions inside the client, so it is found through economy logs by a separate team and in separate waves of checks.

Why does an RMT ban arrive weeks after the deal?

Economy enforcement runs in waves rather than in real time. The team collects trade logs for a period, isolates anomalous chains and hands out punishments as a batch. Silence in the first weeks means nothing: the item transfer log sits on the server and gets reviewed retroactively.

Where can I see which ARC Raiders builds are undetected right now?

The status of each position is listed in the catalogue itself: open cheats for ARC Raiders and look at the mark on the card. We pull a position from sale or move it to on_update as soon as the developer reports a detection, and we run compatibility support for EasyAntiCheat in the ForgeCheats Telegram chat.